This gives a whole new level to the gameplay, as you would have to engage in diplomacy to cross certain territories, you could be approached by others questioning your motives as your fleet is detected moving. We have real ships, no fake capitalie ships space stations.Īs fleets would have to physically get to their target rather than teleporting, they could be crossing territories owned/controlled by factions. ![]() The attacker party could decide how to reach and engage their target, they could postpone the attack sacrificing expensive fuel to maintain the disruptor charge maybe to lure the defenders out or for whatever reasons. The attacking fleet could be ambushed by either the defender or allies or groups looking for opportunities. The field disruptor itself multiplies that so people can see it from afar that there is something going on. All that radiation signal of the ships making up this fleet makes them very visible and identifiable on the radiation radar. Like this, there will be actual fleet-convoys going on a mission. The battle "ends" when the station is either captured or the disruptor is neutralized and the safe field came back online.Īll this creates a whole range of opportunities to both stop and execute a siege: Once a safe field is disabled, even if the disruptor is neutralized it still needs X hours to come back online. Once the device charged and the device brought near the target base it disturbs (disables) the target's safe field. (similar how you plan it to be with the "military capitalie ship")Ĭharging and maintaining charge requires great amounts of power and it creates enormous radiation. Once a field disruptor starts charging to a particular station's safe field that base gets a warning. It has to be outside of any safe-field to start and mantain charge. This is basically just to identify the specific target, a serial number to say. You get this "frequency-code" by scanning the target field beforehand (with a scout ship maybe). It is big, really big, huge!, heavy, and radiative! You have to build it into a big battleship and defended it well for it to work(-out).įor it to be able to neutralize a safe-field first it has to charge itself up to the required "frequency-code-phase-whatever" of the target's safe-field. The field disruptor is the device that neutralizes it taking the job of the "military capitalie ship". Details are unimportant, it is safe zone as you mean them to be really. Safe zones are rephrased as safe fields replacing absolute magic with something more sensible and tasteful.Ī safe field works just like the safe zone but it's more like an active projected field that has an effect on people(robots) and stuff. ![]() ![]() Capita lie ships are completely repurposed, they are what they are, mobile space stations to transport stuff around.
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